Hi Isomorphic,

please see this test case showing unexpected behaviour in FF26 Dev Mode (v9.1p_2014-04-09):

Code:
package com.smartgwt.sample.client;

import com.smartgwt.client.types.Overflow;
import com.smartgwt.client.types.VerticalAlignment;
import com.smartgwt.client.util.SC;
import com.smartgwt.client.widgets.Img;
import com.smartgwt.client.widgets.Label;
import com.smartgwt.client.widgets.events.ClickEvent;
import com.smartgwt.client.widgets.events.ClickHandler;
import com.smartgwt.client.widgets.events.MouseDownEvent;
import com.smartgwt.client.widgets.events.MouseDownHandler;
import com.smartgwt.client.widgets.events.MouseOutEvent;
import com.smartgwt.client.widgets.events.MouseOutHandler;
import com.smartgwt.client.widgets.events.MouseOverEvent;
import com.smartgwt.client.widgets.events.MouseOverHandler;
import com.smartgwt.client.widgets.events.MouseUpEvent;
import com.smartgwt.client.widgets.events.MouseUpHandler;
import com.smartgwt.client.widgets.layout.HLayout;
import com.smartgwt.client.widgets.layout.VLayout;

public class MyTest extends HLayout {
	private static String ico = "[SKIN]/actions/accept.png";
	// private static String ico = "[SKIN]/svgtest.svg";
	private static String bigDesc = "headerheader";
	private static String smallDesc = "foobar";

	VLayout vL;
	Label big;
	Label small;
	Img i;

	public MyTest() {
		super();
		setPadding(1);
		setMembersMargin(2);
		setHeight(62);
		setWidth(200);
		setOverflow(Overflow.HIDDEN);
		setBackgroundColor("white");
		setShowShadow(true);
		setShadowSoftness(4);
		setShadowOffset(4);
		setBorder("1px solid red");

		i = new Img(ico, 60, 60);
		big = new Label("<span style=\"font-size: 15px\">" + bigDesc + "</span>");
		// big.setBackgroundColor("white");
		big.setHeight(20);
		big.setBorder("1px solid red");
		small = new Label(smallDesc);
		// small.setBackgroundColor("white");
		small.setHeight(15);
		small.setBorder("1px solid red");
		vL = new VLayout(0);
		vL.setPadding(0);
		// vL.setWidth(40);
		// vL.setHeight(40);
		vL.setMembers(big, small);
		vL.setOverflow(Overflow.HIDDEN);
		vL.setAlign(VerticalAlignment.CENTER);
		vL.setBorder("1px solid red");

		setMembers(i, vL);

		addMouseDownHandler(new MouseDownHandler() {
			@Override
			public void onMouseDown(MouseDownEvent event) {
				setShadowOffset(2);
			}
		});

		addMouseUpHandler(new MouseUpHandler() {
			@Override
			public void onMouseUp(MouseUpEvent event) {
				setShadowOffset(4);
			}
		});

		addMouseOverHandler(new MouseOverHandler() {
			@Override
			public void onMouseOver(MouseOverEvent event) {
				setBackgroundColor("lightblue");
			}
		});

		addMouseOutHandler(new MouseOutHandler() {
			@Override
			public void onMouseOut(MouseOutEvent event) {
				setBackgroundColor("white");
				setShadowOffset(4);
			}
		});

		addClickHandler(new ClickHandler() {
			@Override
			public void onClick(ClickEvent event) {
				SC.say("Click!");
			}
		});
	}
}
1st test case:
  1. Click "New"
  2. Move over the Canvas (either Img or one of the Labels) -> Background is changed to light blue
  3. Left-Click without releasing -> Shadow becomes smaller
  4. Move inside the Canvas to another member -> Background is changed to white
  5. Release left mouse button -> No click is issued
  6. (It only get blue and issues the click when over the member where you pressed the mouse button)


2nd test case:
  1. Click "New"
  2. Move over the Canvas (either Img or one of the Labels) -> Background is changed to light blue
  3. Left-Click without releasing -> Shadow becomes smaller
  4. Move outside the Canvas -> Background is changed to white, Shadow becomes smaller
  5. Move to the same member inside the Canvas -> Background is changed to light blue, Shadow does not become smaller
  6. Release left mouse button -> Click is issued
  7. (It only gets blue and issues the click when over the member where you pressed the mouse button)


Expected behaviour:
  1. Click "New"
  2. Move over the Canvas (either Img or one of the Labels) -> Background is changed to light blue
  3. Left-Click without releasing -> Shadow becomes smaller
  4. Move inside the Canvas to another member (background stays light blue)
  5. Move outside the Canvas -> Background is changed to white, shadow becomes bigger
  6. Move anywhere inside the Canvas -> Background is changed to light blue, shadow becomes smaller
  7. Release left mouse button -> Click is issued


I realize the the last "shadow becomes smaller" might not be possible as there is no new MouseDownEvent, but the rest is a bug in my opinion.

Best regards,
Blama