Hi,
Just wanted to gain a quick understanding of the compilation process, and its implications.
One of the key advantages I was hoping for with SmartGWT was some intelligent compilation that would reduce the footprint of the deployed client app. Compiling HelloWorld, I note that we get 4373 files, including 3 different skins in the output. Obviously SmartGWT is in its first beta, and was brought out with astounding speed, so its understandable that compiler optimisation is not a focus - but do you expect that the compilation output will get leaner as SmartGWT matures?
I am deploying to Google Application Engine, which has some pretty strict file count and size limitations for deployed applications. I had been doing some pretty heavy culling and zipping while using SmartClient to get under these restrictions - and for the time being it looks like I will need to do something similar with the SmartGWT build.
Would you be able to comment on this aspect of SmartGWT? Cheers.
Just wanted to gain a quick understanding of the compilation process, and its implications.
One of the key advantages I was hoping for with SmartGWT was some intelligent compilation that would reduce the footprint of the deployed client app. Compiling HelloWorld, I note that we get 4373 files, including 3 different skins in the output. Obviously SmartGWT is in its first beta, and was brought out with astounding speed, so its understandable that compiler optimisation is not a focus - but do you expect that the compilation output will get leaner as SmartGWT matures?
I am deploying to Google Application Engine, which has some pretty strict file count and size limitations for deployed applications. I had been doing some pretty heavy culling and zipping while using SmartClient to get under these restrictions - and for the time being it looks like I will need to do something similar with the SmartGWT build.
Would you be able to comment on this aspect of SmartGWT? Cheers.
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