Thanks for your reply!
The problem was something else:
I have an if-clause around my RPC-call. I forgot to set an empty TileRecord array to the response and process the call, if the clause is not fulfilled.
Because of that the next call of executeFetch(), which responds data was not handled correct.
The problem was something else:
I have an if-clause around my RPC-call. I forgot to set an empty TileRecord array to the response and process the call, if the clause is not fulfilled.
Because of that the next call of executeFetch(), which responds data was not handled correct.
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